In the world of music production, the quest for the perfect sound never ends. Today, we’re excited to introduce a major update that brings mixing with headphones to a new level: Realphones 2.0 by dSONIQ.
We’ve been exploring the previous version of Realphones for quite some time and were on the brink of publishing a review. However, whispers of a new version on the horizon led us to pause our review. We’re now eagerly awaiting the opportunity to dive into Realphones 2.0 and share our hands-on impressions with you. In the meantime, let’s delve into what this new version brings to the table.
What’s New in Realphones 2.0?
Realphones 2.0 is all about delivering an updated, cleaner, more natural, and realistic sound. The update introduces new emulations of environments and acoustic systems, both studio and domestic. Now, you can check how your track may sound in a cafe, concert hall, on smartphones, and TVs. This feature is a game-changer for musicians and producers who want to ensure their mixes translate well across different listening environments.
The new version also introduces custom profiles, allowing you to make adjustments to the headphone frequency response on your own. This means you can tailor the sound to your personal preferences and the specific characteristics of your headphones.
Realphones 2.0 comes packed with a host of new features and improvements:
- New Emulations: Studios, devices, cars, and environments have been added to the list of emulations. This includes Studio 21A, Cinelab, dSONIQ Lab Studio, and an updated emulation of Music Studio. You can also emulate the sound of smartphones, laptops, TVs, Bluetooth speakers, and cars like the Korean H Car Slrs 2016 and German B Car 520 2014.
- Sound Engine Update: The sound engine has been updated to improve the overall sound quality and room emulation technology.
- Custom Calibration Profiles: You can now create custom calibration profiles to adjust the frequency response of your headphones.
- Midi-Control Support: Realphones 2.0 now supports MIDI control, expanding its usability in a studio setting.
- System-Wide Application: The capabilities of the System-Wide application have been expanded. You can now send an unprocessed signal to monitors and a processed signal to headphones. This feature only works with audio interfaces that allow separate routing for headphone output.
- Apple Silicon Support: Realphones 2.0 fully supports native Apple Silicon, ensuring optimal performance on the latest Macs.
- Updated GUI Color Themes: The graphical user interface (GUI) has been updated with new color themes, enhancing the user experience.
Pricing and Availability
The update is free for users who purchased a Realphones license in 2022 and 2023. For other users, upgrades with a nice discount are available in the customer area as part of the loyalty program. Realphones 1.8 will remain available for those who decide not to update.
In honor of the release of the new version, dSONIQ is offering a 45% OFF for Realphones 2.0 and upgrades from previous versions. You can purchase Realphones 2.0 from the dSONIQ website or Plugin Boutique, (doing so you will support our work, thank you!).
Mixing With Headphones – Alternatives on the Market
While Realphones 2.0 offers a unique set of features, there are other products on the market that also aim to improve the headphone mixing experience. These include Sonarworks SoundID Reference and ToneBoosters Morphit. However, Realphones 2.0 stands out with its extensive list of emulations and custom calibration profiles.
Realphones 2.0 is a significant update that brings a host of new features and improvements. Whether you’re a professional producer or a home studio enthusiast, Realphones 2.0 offers a powerful tool for mixing with headphones. With its new emulations and custom profiles, it provides a level of flexibility and control that can help you achieve the perfect mix.
Remember, you can try Realphones 2.0 for free with a 41-day trial period. So why not give it a spin and hear the difference for yourself?
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