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AudioNewsRoom (ANR)

Music technology publication with news, reviews & interviews

Opusonix Pro - featured image
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Opusonix Pro Review: Fast, Organized Mix Revisions

Andy Dollerson, January 27, 2026January 27, 2026

Thank goodness we no longer have to send email attachments or dropbox links to our production clients, amirite?

Nowadays, there’s a plethora of software platforms specifically with audio engineers and producers in mind, all with different flavours of efficient and sophisticated communication with clients to discuss the progress of their audio track that’s being worked on. Nowadays, most producers I know use one or several of these platforms for different reasons.

Enter Opusonix, into what is becoming a slightly crowded market. Let’s take a look and see what Opusonix has to offer that the others potentially might not.

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The Core Offering

At its heart, Opusonix Pro is designed to bring clarity and structure to the often chaotic process of mix and master revisions. This is where it stands in line with several other platforms. The ability to upload the mix version you’re working on, and share with your client, asking for feedback they can give quickly and simply. The UI is extremely important here, as this is the core function of the software, and depending on how good the software is at accommodating clients who may not want much interaction with the software other than to easily write notes, is very important.

In Use

Opusonix is a fairly new platform, and despite this, I think it works very well. It seems stable, the developers are very hot on both listening to, and doing something about feedback, which is very encouraging.

Once signed in, the platform is essentially a single page multi-tabbed UI showing audio files per project, with client audio files, and plenty of different ways for both client and editor (audio engineer, producer, etc) to add notes to the files, whilst also reviewing different, level matched versions. There’s space to offer overall notes, timestamped comments for specific points, or sections, which you can leave as either text, or voice notes – very cool if you want to hum an alternative melody, for example.

I particularly liked the Kanban style progress board, task list, and calendar. As your client leaves comments, you can quickly turn them into to-do tasks and add them to a list, to stay on top of what needs to be done on that project. If you’re co-working with other producers, or engineers on a project, this is a really useful aspect to this software – something I haven’t seen to this depth on any other platform. If working on several projects at once, it’s extremely useful to see the progress of all the different projects from a higher level. You can assign and share to-do’s with collaborators, by clicking ‘notify editor’ in the project view. This would be absolutely essential for production teams working on projects together, so excellent that it’s integrated.

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In terms of client access, I felt it was pretty solid. Clients have to create an account, which is just a link to click, name to enter, and then the client is able to comment away. It’s a little annoying to expect clients to create an account, but I understand that it is probably necessary to counter bot activity and the like. The client engagement for creating an account is about as light touch as you can get, so that’s good.

Going Mobile

I was fairly impressed with the mobile version on my iphone. My clients are listening and responding by phone the majority of the time, so a solid, stable mobile platform is essential. I felt that the mobile platform mostly achieved this.

My only criticism really is that it’s a bit fiddly and busy at the moment. My biggest complaint from clients with all of these platforms is that they don’t want to learn a new platform just to leave notes. They’d rather just write an email. Which pretty much defeats the purpose. My view is that the client-side view is super simple and clean, just waveforms and comments, with the ability to switch between versions.

There is no differentiation between collaborator and client access view, which is simply a must, unless I’m missing it. I don’t want clients to be looking at my task list, and progress board. And they won’t want to see any of that either. I felt it was a little confusing when they’re presented with the option to create a new track, or project. I feel like that could get really confusing if they upload tracks for me to work on, and I’m unable to access them, etc.

A Killer Addition?

Another thing that would be a killer addition is a paywall/portal. There is an option to share files, or prevent sharing of files, which is a great step towards this; but to have a payment processor built-in, so the client can pay and receive the files all from one single place is just excellent in terms of professionalism, and efficiency. There are other platforms that do this, but the monthly cost is well over double the cost of Opusonix. So depending on development cost, there is a market opportunity here.

Conclusion

Opusonix, considering its recent launch, is already a mature platform to use for client communication on audio projects. Timestamped notes, chat, and other essential elements are well baked in, and easy to use on the desktop version.

The mobile version needs a little bit of work in my opinion. If you just want to share a playlist with a client, then a super simple player can be sent as a link. But if you’re looking for clients to comment on the audio, and interact in some way, then the simplicity is somewhat lost. That is not to say it wouldn’t be good – there’s definitely a learning curve for the client involved though.

Feedback and Pricing

I had an email conversation with one of the developers of the software – I have to say they’re extremely responsive, and open to feedback from users, which ultimately is the best way to get a decent product. They addressed all of the feedback I gave – and even as we were in email communication, the mobile platform was improved, which is extremely encouraging. They listened to my ideas about different views for client and editor – so the client can get as simple a UI as possible, while still being able to give critical feedback. They mentioned that a paywall is on the roadmap, but they wanted to smooth out current bugs, and work on user feedback to get the platform even better before adding a substantial change to the system.

Overall, I would say that Opusonix is a very strong competitor in this marketplace, providing an already very solid platform for communicating with clients on audio projects. I would say Opusonix has an edge over its competitors with the Kanban style project board, with integrated to-dos and calendar. It needs to continue improving the mobile platform, but from interaction with the developers seems like this is something that will happen.

For the price point, nothing really competes with Opusonix Pro. If you’re looking for a stable platform to communicate efficiently with your clients over their audio projects, I recommend this software. There’s a free tier that includes a fair amount of the capabilities of the PRO tier, so you can’t go wrong by just creating an account, and trying it out.

Opusonix comes in several pricing tiers. There’s a free tier, which is actually extremely useful, and for small projects may be all you want. Once you get used to it, and want to use it for bigger projects, there’s the PRO tier, which includes everything Opusonix has to offer, including the Kanban Board, AI assistance, a massive 200GB storage, 500 tracks, 100 albums. This is all for $10 a month. There’s a free tier, with less storage, and less capability, which is useful for small personal projects, and testing out the platform.

You can also find Opusonix featured in our Top Picks of 2025.

Availability

Opusonix is available now via the official website: https://opusonix.com/

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Andy Dollerson

Composer/Producer, and keyboard player. He has written and recorded soundtracks for a wide variety of media and co-owns DOsounds.com with Jake Owen, a music production company that gives him an excuse to buy more analog gear.

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